FRAN GUERRERO - ARTIST
I have been part of the art team, specifically in the 3D department. Most of the project I have been in charge of modeling characters and texture them. Thanks of having more experience in modeling and texturing with software that I learned in an external course, I could manage to produce a lot of models in short times for the reason that I had to combine work with studies. In the middle of the project, I introduce to my mates new software for texturing (Substance painter) and I taught them how to use it. That made that the texturing times and the results improved a lot. I would like to expend more time in this project but I enjoyed a lot the time that I've invest and I am excited to know that one day I will work in this extraordinary sector.
PROJECT CONTRIBUTION
Main character
Concept, model and texture of the mandalorian.
Enemies
I modeled and textured every enemy of the game.
NPCs
Model and texture of the two NPCs of the game, the Jawa and the Armorer.
Weapons
I modeled the blaster, the minigun and the shootgun. Also I remade the rifle and I textured it.
HUB
Modeled and textured almost every element that's in the HUB except the forge and the floor.
Environment
Firstly I wasn't part of the environment team but they need help and I made some rocks, plants and Razor Crest (the mandalorian's spaceship)
Jawa shop
I modeled and textured Jawa's ship and tends.
Logo
I made it with Illustrator like a kind of joke but finally it is the logo of the team xd.
Trailer
I directed and edited the trailer of the game.