Enric-G. Durán

ENRIC-G DURÁN - LEAD ARTIST

Pau Fiol

Hi and Welcome to my page! I am Enric-G. Durán and have been the lead artist in our project since the Alpha 2 delivery. It was not a position I expected to see myself in, but it has been a great opportunity to see how I could do in a management role. In order for me to be able to keep up with the rythm I was already in, our Producer assumed the task management part of the position. In the end, I was in charge of assessing the quality of our group's assets and making global art decisions this last month and a half.
I also fulfilled the role of UI Artist throughout the entirety of the project.

I have learned a lot from this experience. First of all, I have greatly improved my Adobe Illustrator and Photoshop skills, as well as my proficiency in ToonBoom Harmony and my digital illustration abilities. On another hand, I have been able to learn about working towards a unified artistic vision, and leading a group on the right direction in order to find it.


PROJECT CONTRIBUTION

Concept Art
Early in the project, I created concept art for the Blurrg enemy.

Player HUD
I created all HUD assets in Adobe Illustrator and textured them in Photoshop. I also animated all the elements that required it in ToonBoom Harmony Premium. This part of the UI went through many iterations in order to achieve a slick feel and comfortable player experience.

Main Menu
I was in charge of making the different Game Logo versions, including the one appearing in the Main Menu, as well as the different buttons in Adobe Illustrator. I also made a first sketch of the background.

Pause Menu
I created all Pause Menu assets following the same process as in the HUD.

Settings
In a similar fashion, I made all of both Settings Menus' (Main and Pause) assets in Illustrator and then Photoshop.

Armorer Menu
I drew all four upgrades and the character illustration in the Armorer Menu using Procreate. I also created the background and other assets using the before mentioned process.

Dialog
I made the different Character Icons in Adobe Illustrator, as well as the background. I also chose the two fonts that appear in the game.

Controls Image
I created the image of a Controller that you can see in the first room in Illustrator.

Shop & Items
Similar to the upgrades, I created all Item illustrations and the Shop Menu.

Lose & Win Screens
I created all assets appearing in the Lose and Win Screens. I also drew the illustration that appears in the Win Screen.

Credits
I created the Credits image asset.

Engine Implementation
I placed all of these assets in our own Engine. I also gathered all images in the UI Atlas and all the animations in different SpriteSheets using TexturePackerGUI.

Title Screen
Controls
HUD Screenshot
HUD Top Left
HUD Bottom Right
HUD Items
HUD Shop
Pause Menu
Armorer Menu
Dialog
Boss HealthBar
UI Animations
Win Screen
Lose Screen
Credits Screen
Blurrg Concept Art