ENRIC-G DURÁN - LEAD ARTIST
Hi and Welcome to my page! I am Enric-G. Durán and have been the lead artist in our project since the Alpha 2 delivery. It was not a position I expected to see myself in, but it has been a great opportunity to see how I could do in a management role. In order for me to be able to keep up with the rythm I was already in, our Producer assumed the task management part of the position. In the end, I was in charge of assessing the quality of our group's assets and making global art decisions this last month and a half.
I also fulfilled the role of UI Artist throughout the entirety of the project.
I have learned a lot from this experience. First of all, I have greatly improved my Adobe Illustrator and Photoshop skills, as well as my proficiency in ToonBoom Harmony and my digital illustration abilities. On another hand, I have been able to learn about working towards a unified artistic vision, and leading a group on the right direction in order to find it.
PROJECT CONTRIBUTION
Concept Art
Early in the project, I created concept art for the Blurrg enemy.
Player HUD
I created all HUD assets in Adobe Illustrator and textured them in Photoshop. I also animated all the elements that required it in ToonBoom Harmony Premium. This part of the UI went through many iterations in order to achieve a slick feel and comfortable player experience.
Main Menu
I was in charge of making the different Game Logo versions, including the one appearing in the Main Menu, as well as the different buttons in Adobe Illustrator. I also made a first sketch of the background.
Pause Menu
I created all Pause Menu assets following the same process as in the HUD.
Settings
In a similar fashion, I made all of both Settings Menus' (Main and Pause) assets in Illustrator and then Photoshop.
Armorer Menu
I drew all four upgrades and the character illustration in the Armorer Menu using Procreate. I also created the background and other assets using the before mentioned process.
Dialog
I made the different Character Icons in Adobe Illustrator, as well as the background. I also chose the two fonts that appear in the game.
Controls Image
I created the image of a Controller that you can see in the first room in Illustrator.
Shop & Items
Similar to the upgrades, I created all Item illustrations and the Shop Menu.
Lose & Win Screens
I created all assets appearing in the Lose and Win Screens. I also drew the illustration that appears in the Win Screen.
Credits
I created the Credits image asset.
Engine Implementation
I placed all of these assets in our own Engine. I also gathered all images in the UI Atlas and all the animations in different SpriteSheets using TexturePackerGUI.